Program.
Execute.
Conquer.

A real-time robotic strategy game where you command robots and your tactics determine victory!

Game Features

Command

Draw from a randomly-generated pool of movement options each turn to program your machine's course across the battlefield for tactical advantage!

Control

Take manual control of your machine's weapons system in first-person view. Target your opponent's weak points to score damage while protecting your own.

Win

Adapt your strategy as you do battle! The player with the highest score over 5 rounds wins the engagement. Best of 3 engagements wins the game!

Match Structure

3

Engagements

Best 2 out of 3 engagements wins the match

5

Rounds per Engagement

Each engagement consists of 5 complete rounds

3

Phases per Round

Program → Execute → Combat

How To Play

Game Structure

Battle for dominance in a best 2-of-3 engagement format. Each engagement consists of 5 rounds of tactical robot combat.

Programming Phase

Plan your machine's movement with command cards

Execution Phase

Watch as your programmed commands execute automatically

Combat Phase

Take direct control of your weapons to attack your opponent

Programming Phase

1

Choose your moves: Select from 10 randomly provided movement cards including forward, backward, strafing, rotation, and diagonal movements.

2

Build your sequence: Place up to 3 command cards in sequence to program your machine's movement across the 10ft x 10ft grid.

3

Submit your program: Lock in your commands before the 30-second timer expires or wait for both players to submit.

Move 1

Forward one space

Back Up

Reverse one space

Turn Left

90° counterclockwise

Turn Right

90° clockwise

Execution Phase

Execution Phase

4

Watch commands execute: Both machines execute their command sequences simultaneously with a 2-second delay between each command.

5

Strategic positioning: Your sequence will move your machine across the grid, seeking tactical advantage and positioning for the combat phase.

6

Empty slots: Any empty command slots result in your machine remaining stationary during that step of execution.

Combat Phase

7

Take direct control: Control your machine's turret from first-person view on your tablet screen for 30 seconds.

8

Target weak points: Aim at your opponent's glowing weak points to score damage points. Each hit registers 1 point of damage.

9

Score for victory: The player who scores the most damage after 5 rounds wins the engagement. Win 2 out of 3 engagements to claim victory!

Combat Phase

Enter the Complex

The Machine Complex

The Tactical Battle Unit

A state-of-the-art combat platform designed for tactical warfare simulation. This advanced machine features an omnidirectional chassis with precision movement control and a fully articulated weapons turret.

Equipped with a high-resolution tactical camera feed, integrated targeting systems, and advanced movement capabilities, the Complex allows operators to maneuver their machines with precision across the battle grid while delivering pinpoint strikes against enemy weak points.

Technical Specifications

Precision targeting system
HD tactical view camera
Omnidirectional movement
Data packet launcher
Reinforced combat chassis
Programmable command system

Game Mechanics

Programming Phase

  • 30-second time limit
  • 3 command slots for sequence
  • 10 randomly selected movement cards
  • Real-time visual feedback
  • Program maneuvers on 10ft x 10ft grid

Execution Phase

  • Simultaneous command execution
  • 2-second delay between commands
  • Visual highlighting of active commands
  • Empty slots shown as "No Move"
  • Automated movements for strategic positioning

Combat Phase

  • Direct turret control for 30 seconds
  • First-person camera view
  • Target opponent's glowing weak points
  • 1 point per successful hit
  • Visual hit confirmation feedback

Ready for Battle?

Join us for the upcoming Machine.Complex tournament and test your programming skills against other tacticians!